I had to wait a week to really get ready to write this for a number of reasons. Aside from getting a review ready for a new game, there was some disbelief that this was real.
Mainly because the company just came back in 2019 on Nintendo Switch. But that’s not all, with the recent re-announcement we picked up some new details for the new game.
GRID returns Sept. 13 on PS4, Xbox One and Windows PC. It’s also bringing intense wheel to wheel racing action over four continents to some famous cities and race circuits.
The racing seems to be the same as previous years as players can choose cars from GT, Touring, Stock, Muscle, Super-Modified and more, across race types including Circuit, Street Racing, Ovals, Hot Laps, Point-to-Point and World Time Attack.
I’m going to err on the side of, this is just a reskinned game with some extra flesh not found before in a game. I’m a racing fan, through and through and I will be one of those people who play GRID on Day one, mainly to see how different the game is from its previous renditions.
Realistic damage can affect both the car’s performance and handling and too much contact with the same racer will see them emerge as a nemesis who will stop at nothing to get their revenge in the race.
Now, if anyone remembers GRID, the best thing that came from that game was the damage system where the gearbox and steering was really affected by contact. With the game being re-done for the new generation, I’d hazard another guess at the game improving there more (and maybe adding pitstops).
Let’s not forget that we’re bringing in Fernando Alonso. Should be worth a look at in the new generation.